Xbox
Microsoft entered the console market in 2001 partly out of a defensive concern that game consoles could displace the PC in the living room. The platform's decisive early asset was Halo, acquired when Microsoft bought Bungie in 2000 and redirected a game that had been in development as a Macintosh real-time strategy title.
About Xbox
Microsoft entered the console market in 2001 partly out of a defensive concern that game consoles could displace the PC in the living room. The platform's decisive early asset was Halo, acquired when Microsoft bought Bungie in 2000 and redirected a game that had been in development as a Macintosh real-time strategy title. Halo's control scheme is generally credited with making first-person shooters work on a gamepad, which established an entire genre on consoles and gave Xbox an identity it has retained.
Bungie was developing Halo as a Macintosh strategy game before Microsoft acquired the studio and redirected it.
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Key eras
| Era | Years | What happened |
|---|---|---|
| Original Xbox | 2001–2005 | Halo launches with the console and defines the platform. |
| Xbox 360 | 2005–2013 | Xbox Live establishes online console gaming as standard. |
| Studio acquisitions | 2014– | Microsoft buys a series of major publishers and studios. |