CharacterTshirts

Tomb Raider

Tomb Raider arrived in 1996 as one of the first games to make three-dimensional space itself the puzzle — the challenge was reading an environment and working out how to move through it, at a point when most action games were still fundamentally about aiming. It also put a woman at the centre of a blockbuster action franchise for the first time.

Founded 1996gamesfilmcomics

About Tomb Raider

Tomb Raider arrived in 1996 as one of the first games to make three-dimensional space itself the puzzle — the challenge was reading an environment and working out how to move through it, at a point when most action games were still fundamentally about aiming. It also put a woman at the centre of a blockbuster action franchise for the first time. The series has been rebooted twice, most substantially in 2013, and the changes between eras make it an unusually clear record of how the games industry's attitudes to its own protagonists have shifted.

Designer Toby Gard left Core Design shortly after the first game over disagreements about the character's marketing direction.

Rights holder: Crystal Dynamics, part of the Embracer Group. CharacterTshirts.com is an independent guide. It is not affiliated with, authorized by, endorsed by, or connected to any character rights holder, publisher, studio or network named on this site. All character names and titles are trademarks of their respective owners and are used here only to identify the products described.

Key eras

EraYearsWhat happened
Core Design1996–2003The original six games; annual releases and declining quality.
Crystal Dynamics2006–2012Legend and Anniversary rebuild the series.
Survivor reboot2013–A younger, more vulnerable protagonist and a redesigned character.

Characters